The Malm Long Leaps

Brynhildr: Mist: 23rd Ward Subdivision: Plot 45A Museum of Rare OdditiesThis Museum aims to feature art from all over the star. It is also a house of culture, providing lodgings for traveling artists looking for a venue to perform at.The grounds are warded by some force that makes ill-willed individuals turn back and leave the premises without managing their mischief.It is currently undergoing maintenance and is closed to the public.It features a lobby, a gift shop, a large thematic exhibition hall, a painting gallery, a seasonal display, a stage for dramatic arts, a concert hall with a bar area, and sculpture exhibit.Are you a traveling artist in search of lodgings? We will provide a roof and regular meals in exchange for your performances. Should you be willing to pay for your stay, we also have two private rooms available for a reasonable fee.You're visiting the museum and suddenly feel pecking? Stop by the Small Strides Café and sample our various meals inspired by cuisines from all around the star!

Spook Central: The Void Hunters' Headquarters

Mist: 23rd Ward Subdivision: Plot 45: BasementWho Are You Going To Call?Remember that odd feeling outside when you were thinking of stealing some piece of art, lifting a patron's purse, or just vandalizing the grounds in any way?The Museum is built inside a house that is haunted by a protector spirit. It answers to the landlord and obeys them unequivocally. Liavelle and Yenzelle refered to it as "Spook Central" or "The Spirit", but to E'lya, it will always be "Spooky".Spooky has a mutual pact of protection with its landlord. It controls the walls and the floors of the whole house, but it mostly manifests in the basement, which is the Void Hunters' hidden base of operations.The main room has a seance table, a war room and a living room library. The huge fireplace is also a multi-planar portal that can grant access to entirely sealed pocket dimensions that are extensions of Spooky's demesne."The Core" is a sealed laboratory in which the Void Hunters contain entrapted Voidsent for study and ellimination, if no alternative means of containment can be devised. It also serves as a backup well of energy for Spooky itself if it needs to draw on resources that outpace its own."The Room" is the safest place you can ever be. A peaceful room inside Spooky's Demesne, no evil may step on its soil. Healing breezes waft around The Room and it has allowed previous landlords and tenants to weather many a storm.Access to this area is fully restricted to the Void Hunters. The museum's staff are aware of it but will deny entry to anyone not employed by the actual business that runs the museum it funds.